Mark Hinkle

Mark Hinkle
Stamp:



Audio map: 

Creative Map: 
My creative map is me making a fantasy version of the layout to my apartment in comparison to places around me on the floor.




White Board Model in real life: 
 

The images are of a white board I received for my birthday. The reason why I wanted a white board is that I always wanted one of my own so I could use it to right temporary things on, like if I was coding I could right out logic  onto it and then easily erase it as opposed to doing it on paper and taking more time having to erase all the pencil marks. I wanted to make it for this next project because it has some simple yet complex shapes on it and some interesting dimensions to it, especially in the center where the switch is to flip the board.

White Board Model:
Below you can find my model on my sketchfab and view it there!
Action Diagram: 
The diagram depicts my logic behind what I should do if I do not have anything to do at any moment throughout a day.


Imaginary Places:


Processing Game:
https://udearroba.udea.edu.co/externos/pluginfile.php/355281/mod_wiki/attachments/8/professorO.zip

Above is the proof of my group meeting to ideate on our game!

Physical Computing:
https://udearroba.udea.edu.co/externos/pluginfile.php/355281/mod_wiki/attachments/8/ProfessorOWithArduino.zip


Final Project Proposal: 
Here are the slides for our final proposal.
https://udearroba.udea.edu.co/externos/pluginfile.php/355281/mod_wiki/attachments/8/A%20Maze%20of%20Culture.pdf













Above is the idea I am going to do with Em Jennings and it is about making a ball maze game that you can play with a joystick using a Arduino.

Final Project Abstract:
The labyrinth symbolizes search and encounter, a journey where the correct path must be found among the possibilities that are made available to those who pass through it. Developing this project was a cultural and intellectual meeting in which we exploited a range of tools to reach a common destination: new artistic proposals where space, meeting, and path prevail.

Our creative encounter is embodied by an imaginary city, a maze of streets and buildings, a fusion of art and architecture that configures the experiences of those who inhabit them, generating a new representative space of our cities and our alma maters. The assembly consists of a 3D-printed maze supported by a wooden mobile platform that is connected to two joysticks that control the tilt and pitch of the maze.
 
Thanks to our approach, the work invites the public to interact cooperatively to solve the maze, with each user controlling the inclination in an axis of movement. As part of it, we also expose drawings of the imagined city with architecture as representative as The Man Creator of Energy of the University of Antioquia or the Engineering Fountain of Purdue University, and it is illuminated by fluorescent paint that evokes an urban night.